Robbed Vault UE4

As promised this is what this collection has been building towards. This composition was a great opportunity and challenge to construct in UE4 and I learned a lot throughout the process especially on the lighting and post production side. I wanted this vault to look completely ransacked and to be obvious from every shot what the narrative of the piece was. All of the props and structure were constructed and produced as if for a game level which is why some of the polys are visible for the smaller pieces so as to adhere to a strict poly quota.