This is the final build of the UE4 project I've been working on for a little bit guys. The project was really good fun to produce, pushing my abilities on both lighting and using modular assets. I wanted to create a scene using a completely modular workflow as I was amazed by some of the really diverse scenes I had seen people create using very few assets in the past. The end goal was also to have an array of assets that could, In theory, be given to a games artist and used to create a few different levels from.
Battleship Project - Finlay Pearston